about
Bianca “BSL” San Luis
Game Designer with a track record of creating engaging games. Experiences in UI/UX design, level design, and project management. Demonstrated success in launching games and managing cross-functional teams across international time zones.
Recognitions:
Roblox Accelerator – Summer 2022
GAME ON! 2021 Nominee for Best PC Game, Ruin
GAME ON! 2021 Nominee for Best Gameplay, Ruin
Best Capstone 2 – GDD Division Award, Ruin
professional project highlights
MAGNETIZE!, 2024
Top-down puzzle game, use magnets to solve puzzles and escape each room. Learn about the strengths of magnets.
Game Designer
Highlights: Mechanics system design, art direction, level and puzzle design, UI/UX
Built in Roblox for Ottodot
CELL WATCHER, 2023
Look through files and ask questions to let in correct cell parts and reject all imposter cells parts. Learn about the unit of life
Game Designer
Highlights: Mechanics system design, level design, dialog writing, UI/UX
Built in Roblox for Ottodot
POLLIBEE, 2023
Play as a bee flying around a garden that must pollinate in order for flowers to produce fruit. Learn about plant reproduction.
Game Designer
Highlights: Mechanics system design, level design, UI/UX
Built in Roblox for Ottodot
student project highlights
RUIN, 2021
First-person shooter with 90’s inspired graphics where a soldier is on a mission to colonize space.
UI/UX, Research
Highlights: UI/UX, research on the relationship of imperialism, invasion literature, and video games
Awarded Best Capstone 2 – GDD Division
Nominated for GAME ON! 2021 Best PC Game and Best Gameplay
Built in the Unity for CAPSTN2
CASH ON DELIVERY, 2020
Cash on Deliver is a open-world 3D platformer. Deliver the item, find the fastest route, avoid obstacles of the city, and get a good customer rating.
Lead Designer, Research
Highlights: Design app delivery service as game mechanic, level design, UI/UX
Built in Unity for CAPSTN1
NOSTALGIA, 2018
Nostalgia is a 3D open-world musical puzzle game that places the player in the eyes of a single mother wandering alone in a post-apocalyptic world.
Lead Designer, Artist
Highlights: Designed music production as game mechanic and world building character concept arts
Built in Unreal for GAMPROD2
TAYONG’S STORY, 2017
Tayong’s Story is a hidden object game that places the player in the shoes of Tayong, a boy living in the streets of Manila.
Lead Designer, Artist
Highlights: UI/UX, character art, background art, dialog writing
Built in Unity for GAMPROD1
















