about

Bianca “BSL” San Luis

Game Designer with a track record of creating engaging games. Experiences in UI/UX design, level design, and project management. Demonstrated success in launching games and managing cross-functional teams across international time zones.

Recognitions:
Roblox Accelerator – Summer 2022
GAME ON! 2021 Nominee for Best PC Game, Ruin
GAME ON! 2021 Nominee for Best Gameplay, Ruin
Best Capstone 2 – GDD Division Award, Ruin

itch.io / linkedin / resume



professional project highlights

MAGNETIZE!, 2024

Top-down puzzle game, use magnets to solve puzzles and escape each room. Learn about the strengths of magnets.

Game Designer

Highlights: Mechanics system design, art direction, level and puzzle design, UI/UX

Built in Roblox for Ottodot

CELL WATCHER, 2023

Look through files and ask questions to let in correct cell parts and reject all imposter cells parts. Learn about the unit of life

Game Designer

Highlights: Mechanics system design, level design, dialog writing, UI/UX

Built in Roblox for Ottodot

POLLIBEE, 2023

Play as a bee flying around a garden that must pollinate in order for flowers to produce fruit. Learn about plant reproduction.

Game Designer

Highlights: Mechanics system design, level design, UI/UX

Built in Roblox for Ottodot

student project highlights

RUIN, 2021

First-person shooter with 90’s inspired graphics where a soldier is on a mission to colonize space.

UI/UX, Research

Highlights: UI/UX, research on the relationship of imperialism, invasion literature, and video games

Awarded Best Capstone 2 – GDD Division

Nominated for GAME ON! 2021 Best PC Game and Best Gameplay

Built in the Unity for CAPSTN2

CASH ON DELIVERY, 2020

Cash on Deliver is a open-world 3D platformer. Deliver the item, find the fastest route, avoid obstacles of the city, and get a good customer rating.

Lead Designer, Research

Highlights: Design app delivery service as game mechanic, level design, UI/UX

Built in Unity for CAPSTN1

NOSTALGIA, 2018

Nostalgia is a 3D open-world musical puzzle game that places the player in the eyes of a single mother wandering alone in a post-apocalyptic world. 

Lead Designer, Artist

Highlights: Designed music production as game mechanic and world building character concept arts

Built in Unreal for GAMPROD2

TAYONG’S STORY, 2017

Tayong’s Story is a hidden object game that places the player in the shoes of Tayong, a boy living in the streets of Manila. 

Lead Designer, Artist

Highlights: UI/UX, character art, background art, dialog writing

Built in Unity for GAMPROD1