about
Bianca “BSL” San Luis
BSL (b. 1997) is a game maker specializing in design, project management, and research. Currently working as a Game Designer in Ottodot. Previously a Research Assistant for the Interactive Media Entertainment and Computing department in De La Salle – College of Saint Benilde. Based in Quezon City, Philippines.
Recent Recognitions:
Roblox Accelerator – Summer 2022
GAME ON! 2021 Nominee for Best PC Game, Ruin
GAME ON! 2021 Nominee for Best Gameplay, Ruin
Best Capstone 2 – GDD Division Award, Ruin
currently
OTTODOT
Ottodot is a E-learning company creating educational games for Roblox. Currently building Ottoworld Mastery Mode and the connected Ottodot Parent Portal.
Game Designer
Created and documents games development and game systems in different game projects. Facilitates game testing sessions. Collaborates with and manages team members in the production of the countless projects.
Previous Projects : Parkour Rangers, Fusion Force, Ottoworld
In Development: Ottoworld Mastery Mode
previously
RUIN, 2021
Ruin is a first-person shooter with 90’s inspired graphics where a soldier is on a mission to colonize space.
UI/UX, Research
Designed UI/UX from the game HUD, menu screens, and upgrade system
Built in the Unity Engine
Conducted research on the relationship of imperialism, invasion literature, and video games.
CASH ON DELIVERY, 2020
Cash on Deliver is a open-world 3D platformer. Deliver the item, find the fastest route, avoid obstacles of the city, and get a good customer rating.
Lead Designer, Research
Conceptualized app delivery service as game mechanic
Designed the open world level and built it in the Unity Engine
NOSTALGIA, 2018
Nostalgia is a 3D open-world musical puzzle game that places the player in the eyes of a single mother wandering alone in a post-apocalyptic world.
Lead Designer, Artist
Designed music production as game mechanic and world
Built in Unreal Engine
Did character concept arts
TAYONG’S STORY, 2017
Tayong’s Story is a hidden object game that places the player in the shoes of Tayong, a boy living in the streets of Manila.
Lead Designer, Artist
Designed UI/UX, levels, and wrote the core story
Built in the Unity Engine
Did character and background line art and coloring