about

Bianca “BSL” San Luis

BSL (b. 1997) is a game maker specializing in design, project management, and research. Currently working as a Game Designer in Ottodot. Previously a Research Assistant for the Interactive Media Entertainment and Computing department in De La Salle – College of Saint Benilde. Based in Quezon City, Philippines.

Recent Recognitions:
Roblox Accelerator – Summer 2022
GAME ON! 2021 Nominee for Best PC Game, Ruin
GAME ON! 2021 Nominee for Best Gameplay, Ruin
Best Capstone 2 – GDD Division Award, Ruin

itch.io / linkedin


currently

OTTODOT

Ottodot is a E-learning company creating educational games for Roblox. Currently building Ottoworld Mastery Mode and the connected Ottodot Parent Portal.

Game Designer

Created and documents games development and game systems in different game projects. Facilitates game testing sessions. Collaborates with and manages team members in the production of the countless projects.

Previous Projects : Parkour Rangers, Fusion Force, Ottoworld

In Development: Ottoworld Mastery Mode


previously

RUIN, 2021

Ruin is a first-person shooter with 90’s inspired graphics where a soldier is on a mission to colonize space.

UI/UX, Research

Designed UI/UX from the game HUD, menu screens, and upgrade system

Built in the Unity Engine

Conducted research on the relationship of imperialism, invasion literature, and video games.

CASH ON DELIVERY, 2020

Cash on Deliver is a open-world 3D platformer. Deliver the item, find the fastest route, avoid obstacles of the city, and get a good customer rating.

Lead Designer, Research

Conceptualized app delivery service as game mechanic

Designed the open world level and built it in the Unity Engine

NOSTALGIA, 2018

Nostalgia is a 3D open-world musical puzzle game that places the player in the eyes of a single mother wandering alone in a post-apocalyptic world. 

Lead Designer, Artist

Designed music production as game mechanic and world

Built in Unreal Engine

Did character concept arts

TAYONG’S STORY, 2017

Tayong’s Story is a hidden object game that places the player in the shoes of Tayong, a boy living in the streets of Manila. 

Lead Designer, Artist

Designed UI/UX, levels, and wrote the core story

Built in the Unity Engine

Did character and background line art and coloring